That production is already in development, but long before that it appears, CI Games did not want to miss the opportunity to create a version for systems iOS and Android of the same saga which is called simply Lords of the Fallen. However, and as it was predictable, in his transfer there have been changes… not very convincing in my opinion.
Infinity Blade. This game from Chair Entertainment was an incredible revolution in games for mobile systems. And is that it was a game that, in my opinion, not only noted for show a graphic finish unfit for his time in iOS systems (the title was about Unreal Engine 3 for the first time in this format), but more importantly, it created a genre in itself quite curious: the RPG fighting one against one.
Precisely this adaptation of Lords of the Fallen mobile follow this same path. And while this transformation was fairly predictable given that recreate the style of games on mobile formats is not impossible but quite complicated, the truth is that it fails to make the cut at my discretion. Yes, it presents some interesting elements and has several remarkable qualities, but the end result is not round thing that should have been.
History that tells us is not that it is absorbing. Our task is to embody three different heroes (Harkyn, Kaslo and Yetka) to put an end to the evil Queen Akasha and its host of monsters, which are appearing constantly before us one after the other in a cyclic manner. To finish with them we must both use various weapons as our shield, and also performing defensive maneuvers. Performing the classic touches and landslides on the touch screen at the right time we will get attack, protect ourselves and fight back relatively fluently. In addition if we get three consecutive defensive maneuvers rival will be stunned for a few seconds, moments in which we can carry out a devastating combination of attacks.
Add to this other facets playable as for example the possibility of making a kind of Fatalities (but not as violent as some think) enemies when they are at our mercy, a touch of gore that is not wrong title given their characteristics. And we must not forget the RPG brushstrokes so necessary in this type of proposals to break the monotony somewhat, being able to create new weapons to use objects or different pieces of equipment.
However, it is inevitable to get to tire of such succession of clashes followed, at least I can with them. And it is that in short sessions are supported, but from the half an hour of play on everything is too repetitive. And this does not help the fact that control system fails once in a while and does not recognize some of the actions we perform in touch screen and, even less, to be witnesses of some rather annoying bugs that cast a shadow over the work done by the developers. Taking into account that it is not a free to play, I think that they should have been more polished these recent negative points of the title.
On the other hand the graphics is better finishing. It is not that it is the best game I’ve ever seen on my device, but at least the atmosphere is really good and animations and designs from the monsters and the protagonists are well resolved.
Finally, the sound does not make it the best that offer us the game, but is not at odds. The soundtrack goes quite unnoticed but does not bother, while the effects are better accomplished despite not having enough variety. In set plays, but without major fanfare.